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Alpha squad is on focus of all gamers for now. Modifications of games, eventually grown into a full-fledged product, now no one surprises. Moreover – if you look closely, then almost all of the most popular releases in their time were nothing more than mods for different games. We do not need to go far beyond the examples – the first lines of Steam statistics have long been occupied by Counter-Strike: Global Offensive and Dota 2, and a little lower you can find Team Fortress 2 and Garry’s Mod. There are more niche things in the number, starting their way to independent play as a fashion.
Squad review of the game
Squad also has its roots in the modification for Battlefield 2 called Project Reality. That in its time was very in demand among fans of serious military Sims and is quite deservedly considered one of the best “rework” games in general and in the Battlefield series in particular. Nevertheless, PR has not gained much popularity – it is due to the rather narrow audience of hardcore players to which it was oriented, and the time-honored alternatives that have appeared. The main competitor was and remains the ArmA series, for the second part of which even its own analogue mod was released (almost instantly lost among better modifications for this wonderful game), and by the present moment Project Reality has finally turned into entertainment for selected fans.
Alpha squad specific features
Squad – a new life of the original fashion, an attempt to recreate it on a modern engine and with more rich features, although there is no formal direct connection between them. In the middle of December, the project was released in Steam Early Access, allowing veterans of the PR to recall the past, and other interested persons – to participate in the testing of the game.
In general, the current name reflects the essence of what is happening on the battlefield much better. Without your secession, you are nobody and nothing, there is practically no use for singles. On the contrary, the played team can perform the tasks with minimal losses. Here, a clear division into squads (in fact, they are called squads), each of which has several specialties: shooter, machine gunner, grenade launcher, medic … For the sake of balance, some “whales” (kit – a set of equipment and weapons of a particular fighter) strictly limited – for example, snipers do not exceed two or three for the whole team, otherwise most would occupy precisely this, so desired, role.
Sharp hands here are so appreciated not because they have a steep camouflage, but because of all the same realism. To notice the enemy is often not so easy, especially as he is far away and hiding in the folds of the terrain or among the vegetation (and both are enough here), so it is not uncommon for the whole department to shoot “somewhere there” simply because in To that side there was a flash of a shot. Quite similar to a real fight, although not as dynamic as many others have used to.